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- On Fri, 12 Jan 1996, Elias Martenson wrote:
-
- > I would like to suggest using cinemascope graphics mode for the game.
- > This decreases the resolution a bit but still gives a full overscan
- > screen. In the demo we made for the Aggressive 2 party we mostly used
- > 288*200 and 288*100 resolutions.
- > Using a resolution like this is a great advantantage, since less graphics
- > would have to be updated each screen refresh.
- > If 320*200 resolution is commonly used, you have to update 64000 words
- > each refresh. In a 288*200 resolution, it's only 57600. That's 90% of the
- > original size. Then, if 288*100 is used, the amount of data is halved.
- > That's 45% of the original amount of data, which would cause a speed
- > increase of 222%.
-
- Actually, if you're satisfied with not having overscan (ie, the same
- width as 'normal' 320 resolutions) only 256 x-pixels is needed to fill
- the screenarea, which would result in even higher speed-increase.
-
- Unfortenly, neither the "pixel-stretching" or "double line" can be done on
- VGA monitors. However, it is possible to set the screen by 160*200 with VGA
- instead of the 288/256*100 RGB does, which would compensate a bit (or
- actually, quite a bit).
-
- Using these screenmodes will, ofcourse make the game look alot uglier
- (blocky pixels), but also move alot smoother. What do you guys think of
- having a 'turbo' mode using such resolutions?
-
- I can send .s sources of how to set the screen into these modes if anyone
- would be interested.
-
-
-
- Greetings, Anders Eriksson - ae@kuai.se - Dead Hackers Society
-
-